Eu4 japan ideas. Best Daimyo Ideas? Noxatrox. Dec 17, 2017. Jump to latest Fol...

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Hello, So I wanna discuss Japanese national ideas. Many people suggest that exploration is best as 1st ideas group for Japan, I am not so sure. Trade group is …While Date ideas certainly look strong, the idea/tech/development cost reductions as well as two underwhelming, to say the least, ship ideas take the set down quite a bit. I personally prefer Ito ideas which feature the same core creation cost and AE reduction, but also contain -5% province warscore cost, +2 tolerance of heathens and +10% goods produced.The empire of Japan is not represented as a single country at the start of the game, but is instead divided between the many daimyo and their shogun overlord, who is Ashikaga in 1444. … See moreInfrastructure ideas are going to be so OP. Combine it with the new changes to eco and admin, then take trade, quality and quantity and you get 40 goods produced, 50 trade eff, a bit of production eff, and insane bonuses to how many buildings you can pump out. +1 building in EVERY single province, with expanding infrastructure being cheaper.Traditions are the two bonuses on your National Ideas page that are unlocked at the start of the game. I looked it up and Tokugawa gets +10% Infantry Combat Ability and -10% Aggressive Expansion Impact. Not too bad, but worse for early wars than fellow OPM Oda, which I'm more used to playing. Slaaneshels Fertile • 5 yr. ago.Quick recap. 1. Unify Japan before 1575; 2. Start develop your provinces to 20 and build manufactories there (make sure they are land connected to your capital and part of a state); 3. From 1600 to 1640 save money and embrace the institutions that you haven't embraced yet; 4.No, the requirements of the missions take into account being shinto and having the MoH DLC. If you don't fulfill either of them, the requirements theoretically change. Waruiko • 2 mo. ago. So I went hunting in the code and they do change the requirements, but the rewards also change so the "until end of game" rewards become something like 20 ...Jan 31, 2023 · Furthermore, Japan has a +15% Samurai Forcelimit in its ideas! Let's take a look at some highlights around new events and missions: The mission ‘Bushido’ has not only been reworked from the ground up, but it also interacts with the aforementioned new special unit for Japan, the Samurai. I went to the Japanese decisions in the EU4 folder and changed the United Japan decision to this. It's not perfect, but it should allow a daimyo to form Japan if he's the last daimyo left. # United Japan united_japan = {major = yes potential = {government = daimyo} allow = {is_subject = no num_of_cities = 15 NOT = {any_country = {government ...owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.Welcome to the Japanese co-prosperity sphere globe. You've seen tall games, but this is super tall. 7048 development across 48 stated provinces. The highest developed province is 171, the lowest developed stated province is 141. 81 tributaries dutifully providing me with an extra 490 mana per year. Nearly every nation paying tribute to our ...The game displays a tooltip block without any actual effects in this place. Hidden effect: If: Limited to: Country flag jap_chose_kaikoku_flag is set. Gain country modifier “Exchange of Ideas” for 25 years, giving the following effects: −10% Technology cost. +25% Innovativeness gain. Gets new missions.261 votes, 24 comments. 316K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…New Germany ideas really shine, even if they are slightly dissapointing after Prussian military-focuses ideas. They have not only +15 ICA, +5% discipline and +0,5 army tradition per year (although itself this idea is weak), but also whopping +20% goods produced, which is insane, especially in time when you can form them at tech 20, +5% admin efficiency, -2 unrest, + 1 dip relation and -10% ...Japanese ideas Traditions: −10% Stability cost modifier +5% Discipline Reformed Land Holding +20% National manpower modifier +15% Samurai Force Limit Country allows Samurai infantry Unification under the Emperor −2 National unrest Modernization −5% Technology cost +10% Institution spread Maritime Legacy +10% Ship durability Land of the Rising SunJan 31, 2023. Konnichiwa! Welcome to another week’s Dev Diary, this time around focusing on Japan. As a region, it already received a good amount of interesting content during ‘Mandate of Heaven’, with the introduction of the Shinto interactions, as well as the Shogunate. The goal of revisiting Japan is to expand its mechanics & tie them ...En este vídeo veremos los nuevos grupos de ideas y cambios en las existentes.Capítulos:0:00 Intro0:21 Ideas de Infraestructura2:38 Ideas de Corte5:11 Ideas M...Optimizing ideas, policies, dealing with attrition, making use of terrain and tactical retreats are not that essential in ... detailed game elements and how good/fast the player is at managing these elements. In EU4 PvP, micromanaging your armies and navies includes moving them around, avoiding attrition, using hotkeys, waypoints ...Not sure if it's been patched yet, but Ouchi is one of 3 Daimyos to get a unique event which gives a permanent province modifier. (The others are Hosokawa and Oda, but their modifiers are trash). Ouchi's modifier is special because It's bugged. It's supposed to give +0.5 yearly prestige and -10% development cost, and it does, but the ...Subscribe: https://www.youtube.com/c/TheRedHawkYT?sub_confirmation=1Discord: …- No guns! Guns were known in Japan, and gun warfare was practiced, but daimyo were effectively banned from fielding any modern units. Effectively, this meant Japan would advance in military tech, but not get access to gunpowder units for 250 years, the rest of the game. They did manage to preserve their military tradition though.Form Japan and tech up in adm after you've fully cored your land. Take quantity ideas first and exploration second. And try to spawn colonialism. In the meantime between forming Japan and spawning colonialism, annex Ainu and attack Ryukyu calling Ming in. Use the ship boarding naval doctrine and your heavy ships to destroy Ming's n.avy.This EU4 1.33 Japan Guide shows how strong the Shogunate is when formed as Uesugi in just 14 years! You can find the link to the ️ 1st part of this run here... How to turn The Mamluks into the strongest Crusader State known to man. So this idea was passed on me from a Twitch streamer who goes by dum_idiet with the goal of giving The Mamluks a better and more robust mission tree, since lets face it, their mission tree is ass. Here's the break down. Step 1.) Vassalize Cyprus: Drop your guarantee on ...This won’t necessarily matter if you decide to form the nation of Japan. Shimazu and Oda are significantly harder (as OPMs) but have some of the best ideas in the entire game. So is the only daimyo which gets an event to become a portage republic. It’s also very hard. There are also some even harder OPMs like Tsutsui.More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop …Keep stability above 0 for prosperity. Whenever you want to develop a province, have the development state edict up. Also, at certain development intervals you can improve infrastructure, which also gives a dev cost reduction. I took Infrastructure ideas, trade ideas, and then innovative ideas. Infrastructure is great for dev cost reduction ...Approximately 1,500 earthquakes are recorded in Japan every year. The magnitude of each earthquake varies, and larger earthquakes between 4 and 7 on the Richter scale regularly occur.Tulduil Iphukiir Nov 28, 2018 @ 2:05pm. The decision states that there mustn't be a nation in the world with Daimyo or Independent Daimyo government type. You can be of any type, including Daimyo or Shogun. As all nations on the Japanese Islands (excluding Ainu, Ryukyu and Ashikaga) start as Daimyo you need to conquer all of those the enact the ...Jul 27, 2021 · +1 Diplomatic relation The Western Army +1 Land leader shock Acquisition of Torin'in +1 Yearly prestige Isolated Heartland +20% Fort defense Reunification of the Yamana Branches −1 National unrest Ambition: +5% Discipline Yamana is a country in southern Japan (region). With its 4 provinces Yamana is one of the greater Daimyos. Contents Marquoz Apr 8, 2022 @ 11:44am. You get colonists from three main places: --the Exploration idea group. --the Expansion idea group. --national ideas. So increase your tech until you can buy one of those idea groups and then buy the individual ideas within it. Buying ideas will also unlock your national ideas. #1.Their ideas are focused on their navy and can support a pirate republic game very well. Without a doubt one of the most unique nations in the game, being Pirate vassals of the Shogun. 5. Ashikaga. (Click for full-size) Ashikaga’s myriad vassal daimyos on the right. They start as the Shogun in control of Kyoto. For the region, see Japan (region).. For the first half of the EU4 time period, Japan experienced the Sengoku Jidai, or the Japanese Warring States Period. The weak Ashikaga Shogunate proved unable to prevent incessant war between de facto independent regional lords, or daimyo. The game represents this strife by dividing up Japan into a small central state and a large number of separate realms ...This makes most sense to me. Humanist should be taken before you become Emperor of China. 1. JackNotOLantern • 1 yr. ago. That's the best part - you don't become emperor of China, your destroy it. 3. DarkeningHumour • 1 yr. ago. Pretty sure Yuan can choose to become Emperor. It's one of the reasons Yuan is so great.Oda - Europa Universalis 4 Wiki Oda This is a compilation and strategy article for Oda. Mechanics and flavor content are transcluded from other pages. Oda Primary culture Togoku (Japanese) Capital province Owari (1030) Government Daimyo State religion Shinto Technology group Chinese Oda ideas Please help with verifying or updating this infobox.Oda is a great nation to play in Japan. There are all kinds of diplomatic twists and turns, and only one thing can be relied upon: the strength of your...47 ratings. [1.34] A Very Thorough Primer on Uniting Japan as Oda [Or Anyone] By Giant Enemy Crab. I wrote this for you. But also for me. It's a detailed analysis on the daimyos in Japan and how Oda is the best-suited for the task. It also covers national idea sets according to their merit, the fringe cases like the -100% culture conversion ...owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.Oda has very good ideas but so does Japan. I cant bring myself to get rid of the ccr and leader pips but the more I think about Japanese heavy ship combat ability, settler increase, discipline, and others the harder the decision is. Not really new to the game just indicisive. (1330 hours of my life being a big map nerd well spent)Jul 2, 2017 · I would say Shimazu has better ideas, but they're both kind of simmilar. -5% technology cost is the same. +5% discipline is the same. Japan +15% Infantry combat ability > Shimazu +10% Infantry combat ability. but Shimazu also has +10% Morale of armies and +10% Land fire damage. Shimazu ideas will also make you more money with +10% National tax ... With the news of the new expansion for EU4 - I figured it was time to do a guide on how to play as Japan and trigger colonialism!This page was last edited on 1 October 2013, at 12:41. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewEU4 1.35 and EU4 Domination bring with them massive changes to EU4 japan. Every eu4 japan guide is now obsolete with EU4 1.5 Japan. Amongst other things, it ...Ramen noodles have become a popular staple food around the world. Originating in Japan, they have now evolved into a global phenomenon. This article explores the history and evolution of ramen noodles, from their humble beginnings to becomi...Japanese Colonial Nation Naming Ideas. So I was trying to think of some good names for colonial nations as Japan but I'm having trouble trying to figure out some good ones. I wanted to ask you guys if you could help figure out some good ones. I would like some serious answers and some reasoning behind them, but if you have one that is funny and ...And their ideas are the best in the whole of Japan. Great military with good diplomacy and -10% idea cost, in my opinion the most well rounded set out there, definitely better than Japan national ideas, unless you want to go colonial (which tbf you can still go with Usuegi ideas) and on par with Oda, if not for the siege pip and ccr.The first two missions at the top of the tree will give So one event (Fleet Grant) and a powerful modifier for naval invasions alongside some pretty claims in mainland Japan. Another very interesting event comes after beating Korea in terms of raiding/size, the second treaty between So & Korea: The Treaty of Tsushima, which will enable So to ...Certain national ideas are superb and are actually worth gunning for. France's second national idea 'Show Elan!' gives them a hefty 20 % army morale boost in the early game: a killer national idea. To unlock that, the player needs to buy 6 ideas from one or more of his chosen idea groups as each 3 ideas you buy, will unlock a national idea.Admin is not focused on mercenaries simply because most of the ideas are mercenary-based, admin is focused on speeding up conquest via reduced core-creation cost and extra governing capacity. You could delete the mercenary buffs and it would change absolutely nothing about how good the group is. The mercenary buffs are there in a failed attempt ...Go to eu4 r/eu4 • ... I honestly think the Japanese military ideas are better than France, putting them just behind Prussia. 10% discipline is fucking massive and you have a decent infantry combat ability. At the very least, take defensive to bolster siberia and get some more morale, quality for infantry combat, and innovative. ...See also: Formation decisions A formable country is one that can be formed by decision if certain conditions are met. A reformable country is a formable country that exists at the 1444 start; if it ceases to exist other countries with similar culture may transform into it, adopting their flag, ideas, and identity. All the relevant formation decisions can be found in their respective country ...r/eu4: A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts ... Currently playing as Qing with Exploration ideas in the mid/late 1500s, and Spain, Portugal and France have ...I'd say So. Pirate Republic to terrorise the Pacific. Hojo would be pretty good; dev cost, idea cost, cheaper advisors of rulers culture. I remember playing date. I think the ideas are goid for tall. That was like 5 years ago tho, so i dont remember what they actually were. I know there is a 10% dev cost sonewhere in there.Always stuck thinking what is the best idea group for your eu4 campaign? Are you always wishing you went a different idea group when playing your nations? We...Approximately 1,500 earthquakes are recorded in Japan every year. The magnitude of each earthquake varies, and larger earthquakes between 4 and 7 on the Richter scale regularly occur.You know the EU4 Mongol Empire, that ridiculously difficult formable nation? Here's how to form it in under 15 years! This is the speediest of speedruns, the...More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop …I'm planning a Catholic colonial Japan game starting as Otomo, but I'm really torn between the national ideas. The extra settler increase from Japan is great but the extra papal influence from Otomo is pretty tempting too. What do you think? This thread is archived. New comments cannot be posted and votes cannot be cast.I always use yamana (the purple one) to form japan and recently got a 5 5 5 regency council. 1. Deusvultlife • Basileus • 4 yr. ago. I like Dates ideas. They aren't the strongest military wise but they have a nice spread of ideas to make everything better and the traditions are pretty powerful which is more important because that's what ...Having set up 23 stacks (cog #) in Korea create beachhead in Japan. 2-3 23 Army stacks will be sufficient or Mercenaries can help if you want to trade ducs for manpower but it shouldn't be necessary. Focus down 3-4 coastal level-1 forts (avoid L-3) and use your anti-piracy fleet and capital-ship to help siege them down; take Ashikaga capital.Oda. Edit: if you are not trying to speed run japan unification, there is a pretty easy strat as Oda. Get 3 or 4 allies with 1 or 2 being a strong power and turn off army maintenence. It helps building 1 infantry at game start. Wait for Renaissance to spawn and force it in Owari. Don't tech up until that. Then enjoy your tech advantage and rush ...Uesugi and Hosokawa are the easiest daimyos to rush forming Japan due to starting size and dev. while Ashikaga is much slower and more boring, but even easier than that. But Shimazu easily has the best idea set in Japan, rivaling Prussia's. It's pretty easy to rush forming Japan before you even get your first idea filled out, so your best bet ... The below is one of many player suggested strategies for Tokugawa. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players. The Tokugawa clan begins in Mikawa and really meek at the beginning. One should always keep army maintenance low until as close as possible to war (by looking at how much morale ...Keep stability above 0 for prosperity. Whenever you want to develop a province, have the development state edict up. Also, at certain development intervals you can improve infrastructure, which also gives a dev cost reduction. I took Infrastructure ideas, trade ideas, and then innovative ideas. Infrastructure is great for dev cost reduction ...Quantity is really good in Japan for unification. the force limit is small in this stage. The FL and manpower helps your take on alliances. After that it's entirely up to you. Difference being you want to exploration or not. 3.Successfully taking the Mandate gives its holder permanent claims on all of the China super-region, cores on provinces Beijing, Nanjing and Canton, the Celestial Empire special government, and unlocks the mandate and meritocracy mechanics. In addition, the EoC gets 2 unique CBs: " Force tributary state " and " Unify China ".️ PATREON https://www.patreon.com/ludiethistoria ️JOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join💻 TWITCH http://twitch.ludiethisto...Jun 21, 2023 · Crush the rebels! One random Japanese owned province: Ikko-Ikkis (size 1) rise in revolt. Avoid aggravating the situation. Lose 10 prestige. One random Japanese owned province: Gain province modifier “Rebellious People” for 5 years, giving the following effects: +5 Local unrest. Gain 5 devastation. Hello, So I wanna discuss Japanese national ideas. Many people suggest that exploration is best as 1st ideas group for Japan, I am not so sure. Trade group is …Introduction Having 3000+ hours of experience with EUIV and having completed a World Conquest with Japan twice before, I figured I would write my first guide on how to do that. Japan has an incredible starting position despite the appearance from the 1444 start. You're safe from outside invasion due to protection from the empire.I went to the Japanese decisions in the EU4 folder and changed the United Japan decision to this. It's not perfect, but it should allow a daimyo to form Japan if he's the last daimyo left. # United Japan united_japan = {major = yes potential = {government = daimyo} allow = {is_subject = no num_of_cities = 15 NOT = {any_country = {government ...Hosokawa clan was descended from the Seiwa Genji, a branch of the Minamoto clan, and ultimately from Emperor Seiwa himself, through the Ashikaga clan. It produced many prominent officials in the Ashikaga shogunate’s administration. In the Edo period, the Hosokawa clan was one of the largest landholding’s daimyo families in Japan.Nov 8, 2014 · Japan idea groups? Castios. Nov 8, 2014. Jump to latest Follow Reply. Hello, So I wanna discuss Japanese national ideas. Many people suggest that exploration is best as 1st ideas group for Japan, I am not so sure. Trade group is also super useful. What do you think guys? Despite naval ideas being strong, this group is probably the least popular one in EU4. Just like with maritime ideas (see above), the problem is probably the game's focus on land battles, and even though naval dominance and blockades can give winner large amounts of war score, ultimately, wars are decided on land.In today's Europa Universalis IV (EU4) video we will be playing as Russia (starting as Muscovy) and I will show you how to DOMINATE with Russia's new mechani...My absolute favorite country to play in all of EU3 is Oda! There's action from day 1 to the very end, the national ideas are amazing, the location on the ma...A boquet of Kanako's favorite flowers. 1. A shiny gem shaped like a snake. 2. a yin-yang orb in the form of a ring. 22. a marriage certificate. 14. TOP COMMENT (Winner shall get free cheese)Europa Universalis IV. Suggestions for Japan Ideas? Thread starter Jankmaster98; Start date Feb 6, 2017; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement.What Idea Groups? I'm checking out what playing Japan is like in 1.35 with Domination. Also, I'm pretty inexperienced with EU4. I'm wondering what idea groups to choose. Every guide I've seen has chosen different idea groups.Certain national ideas are superb and are actually worth gunning for. France's second national idea 'Show Elan!' gives them a hefty 20 % army morale boost in the early game: a killer national idea. To unlock that, the player needs to buy 6 ideas from one or more of his chosen idea groups as each 3 ideas you buy, will unlock a national idea.AE ticks down by 2 per year and it is affected by "improve relations" modifiers. You can get such modifiers and speed up this process in several ways: Prestige (Improve relations: from -50% at -100 prestige to +50% at 100 prestige) Another useful modifier which directly reduces base AE is "aggressive expansion impact".. Shimazu ideas are incredible. When I wasGo to eu4 r/eu4 • by ... Both of their id At level 2 you get −10% Idea cost and −10% Construction cost. At level 3 you get −15% Culture conversion cost and +1 Missionary. At level 4 you get −0.03 Monthly war exhaustion and −15% Stability cost modifier. As for Christian vs Shinto, I think Shintoism is better (more meta). Join our future mps here on Discord: https://discord.gg/NAys3pfTwitch: https://www.twitch.tv/zlewikktvInstagram: https://www.instagram.com/zlewikk/FB Group: ... Jan 24, 2022 · What's the point of Japan's national idea Japanese ideas Traditions: −10% Stability cost modifier +5% Discipline Reformed Land Holding +20% National manpower modifier +15% Samurai Force Limit Country allows Samurai infantry Unification under the Emperor −2 National unrest Modernization −5% Technology cost +10% Institution spread Maritime Legacy +10% Ship durability Land of the Rising Sun Ideas: I recommend to start with the Religi...

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